Updated for advance Summons


In this update, I have implemented the Advance summons that will be usable. There are 2 for each element type, along with skill trees for them. This will add extra depth to the future versions for builds. For now, they are all available for testing but in the future they will need to be unlocked by doing certain tasks.  This version is to see how the summons interact and work, and see what needs updating or changing, or if something is just not feeling good. While balancing had not yet been done, there should possible suggestion if something is egregious. 


With this new version out and available, the next step is implementing more interesting battle runes from end of round rewards and chests. The next update should end up being sooner that this update was, as I had to make the temporary art for all of these summons. Most of of the interesting runes have already been conceptualize and is just implementing them,.

Files

Nekomancer.zip 35 MB
39 days ago

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